Important: If you already use myMultichar, you won't need mySpawnSelector, since it's already impletented into myMultichar for free.
Hey guys and welcome to this release,
I've initially developed this SpawnSelector as a part of myMultichar. But obviously not everybody wants to use a Multichar system, so I decided to release this SpawnSelector as an independent ressource
Features:
- If you use myProperties, you can select your owned properties as spawn location. (Of course you can disable this in the Config)
- You can set up whether the SpawnSelector should appear always or only on first join.
- You can set up as many possible spawn locations as you want.
- You can toggle an animation, which will always move your camera to the selected spawn point, so you can have a preview where you would spawn.
As always everything is configurable in the Config.lua, there is a language config with English and German translations included and of course there is no encryption at all.
Showcase:
Dependencies:
- ESX
- NativeUI
- (If you want to use the property spawn points: myProperties)